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Lowcountry Submission Grappling Challenge

Next Tournament June 16th, 2018

Join us for a fun and exciting grappling tournament in the Lowcountry as we host a gi / no-gi tournament in the Lowcountry as we host a gi / no-gi tournament. Divisions are available for men, women, and children, so bring the whole family out to compete.

Tournament cost:
2 Divisions: $40 if you register by 6/15/2018. $50 at the event.
4 Divisions: $50 if you register by 6/15/2018. $60 at the event.
Spectators (13yrs or older): $5 at the event.

Each weight division will be broken up by experience level. Experience should be calculated on any grappling experience, not just BJJ. If you wrestled or competed in MMA, you need to consider that as you determine your division.

Gi Experience Levels (taken from BJJ Belt System):

White Belt: no more than 2 years of total grappling experience.
Blue Belt: up to 4 years of grappling
Purple Belt
Brown Belt
Black Belt

No Gi Experience Levels:

Novice: Less than 6 months of training
Beginner: 6 months – 2 years of training
Intermediate: 2 – 5 years of training
Advanced: 5 or more years of training

Weight Classes (Weight in lbs)

Youth Weight Classes: up to 50, 51 to 60, 61 to 70, 71 to 85, 86 to 100, 101 and up
Teen Weight Classes: under 100, 100 to 115, 116 to 125, 126 to 140, 141 to 155, 156 to 170, 171 to 185, 186 to 205, 205 and up
Women’s Weigh Classes: up to 125, 126 to 135, 136 to 150, 151 to 180, 180 and up
Men’s Weight Classes: up to 135, 136 to 145, 146 to 155, 156 to 170, 171 to 185, 186 to 205, 206 to 265, 265 and up

Absolute Tournament

We will also be hosting a Absolute Tournament with a cash prize. Each entry must pay $50 for the tournament, and an additional $50 that will go into a “winner takes all” pool.
This division cost and additional $50 which will be added to winner pool. Please read division specific rules here.

Pre-Registration Now!

You may still register at the event on the date of the event for $50 for 2 divisions or $60 for 4 divisions.

Pre-Register and Save!

Register online and Save. Send us your information below and then click the button to pay through paypal or with a credit card. By registering before the event, you will save $10. Please bring your PayPal receipt to the event. All registration at the event must be CASH. (No checks or credit cards will be accepted. There is an ATM on site).

Competitor Information

Competitor Name:

Address:

Phone:

Email:

Date of Birth:

Gender:

Team Name:

Division, Weight, and Experience Level

Choose a Division:

Competitor's Current Weight:

(Please note you will need to weigh in at the event to determine your actual weight class before competing.)

No-Gi Experience Level (You may select more than one):

All divisions are covered with your registration fee except the Absolute division. you will need to pay and additional $50 for the absolute division.

Gi Experience Level:

Click here if you would like to compete in the Men's Absolute No-Gi division. This division has a cash prize. You will need to bring $50.00 in cash to the event in order to be included in this division.

Any Questions?

Click here to verify that you have read over and understand the rules of this event.

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Rules

Submission Only Rules

For our Point Based matches we use a similar system to what you would see at an Eddie Bravo Invitational (EBI) Tournament. Competitors in a submission only match will have one 10 minute round to grapple for submission. Takedowns and points are irrelevant in this rule system so emphasis is placed on the finish and matches are usually more dynamic and exciting to watch. If neither competitor taps out at the end of the regulation round, there will be 1 overtime round where each competitor will be given their choice of Quarter or Spider-Web (arm catch) position. The match will continue until an escape or a submission at which time the opponent will have the same opportunity. At the end of this round, whoever submits their opponent wins the match. If neither competitor submits their opponent, then whoever has the fastest escape from the position will win the match.

*Legal and Illegal submissions are listed below under the respective divisions (gi/no-gi & experience level)

Point System

For our Point Based matches we use the same rules system that you would find in NAGA and many other Nationally Ranked Events. Some divisions have a different breakdown, so please read over the rules and time limits below to make sure that you are prepared for the event. If you have questions, you will be given time to ask them around the rules meeting at 10:30 am before the event.


 

Gi Rules ( BJJ Rules )

These rules are based on the rules used by the International Brazilian Jiu-Jitsu Federation ( IBJJF )

Gi Division Points are awarded for the following:

Takedowns: 2 Points
Sweeps: 2 Points
Knee on Stomach: 2 Points
Passing the Guard: 3 Points
Mount: 4 Points
Back w/ Hooks: 4 Points

Gi Division Advantages are awarded for techniques applied that almost achieve points or almost submit an opponent. Note: Advantages do not equal points. One point is worth more than an infinite number of Advantages.

*See below for a more detailed explanation of how Gi points and advantages are awarded.

Gi Division Legal / Illegal Techniques
Children (ages 12 & under) and Teen (ages 13 – 17) Gi Competitors

No attacks below the waist are permitted (ankle locks, knee bars, toe holds, heel hooks etc.).

No wrist locks are permitted.
No neck cranks or cervical locks are permitted.
No scissors takedowns are permitted.
No bicep or calf crunches are permitted.
No slamming from the guard or to escape submission.
No squeezing the legs around an opponent’s torso (from guard) as a submission.
No “Boston Crab” techniques are permitted.

Note: Pulling the head down on triangle chokes and guillotines is permitted. Gi Ezekiel chokes are permitted in BJJ competition.

White Belt Adult, Masters, Directors & Executive Gi Competitors

Straight ankle locks to the outside are permitted (cannot turn the ankle lock towards the other leg). The inside leg is permitted to cross over the opponents leg. Example – 50 / 50 guard is a legal position to execute a straight ankle lock. However, if the outside leg crosses over the opponent’s leg in any manner, the result will be an immediate Disqualification (even if the opponent does not “tap” due to the ankle lock).

No knee bars, toe holds, heel hooks, etc. are permitted.
No wrist locks are permitted.
No neck cranks or cervical locks are permitted.
No scissors takedowns are permitted.
No bicep or calf crunches are permitted.
No slamming from the guard or to escape submission.

Blue & Purple Belt Adult, Masters, Directors & Executive Gi Competitors

The same rules apply to Blue & Purple Belts as the White Belts with one exception: Blue & Purple Belts are permitted to apply wrist locks.
Purple Belts, please read Observation #1 under Brown & Black rules.

Brown & Black Belts Adult, Masters, Directors & Executive Gi Competitors (see Observation 1 below)

Straight ankle locks to the outside, toe holds and knee bars are permitted (No heel hooks are permitted).
Wrist locks are permitted.
Biceps and calf crunches are permitted.
No neck cranks or cervical locks are permitted.
No scissors takedowns are permitted.
No slamming from the guard or to escape submission.
Observation 1 – If an Adult, Masters, Directors or Executive Division consists of only Purple Belt competitors, the rules will be the same as Legal/Illegal Blue Belt Division rules. If an Adult, Masters, Directors or Executive Division has a Brown or Black Belt competing, the rules will adhere to that of the Brown and Black Belt (as stated above in the Purple, Brown & Black Belt Competitor Rules).

*In the event that a competitor intentionally slams another opponent with intent to maliciously hurt, the competitor will be DISQUALIFIED from the Division, any other entered Divisions and the entire event (without monetary reimbursement).

*There are No overtimes in any BJJ Gi match. In the event of a tie, the match will be decided by the Referee based on which competitor most aggressively attempted to win the match.

BJJ Gi rules that differ from that of the IBJJF

1. The Gi colors do not have to be solid. For instance, a black top can be worn with red bottoms (or any possible color combination desired).
2. You may weigh-in without wearing your Gi.
3. Rash guards and t-shirts are permitted under the Gi for all competitors.
4. Match duration and times are subject to change at our discretion.
5. Adult Purple belt rules are the same as Brown and Black belt rules (if a Brown or Black Belt competitor is present in the Division. If the Division consists of only Purple Belt competitors, the rules will be the same as Blue Belt Legal/Illegal Division Rules).
6. Groin protectors are permitted (and encouraged) for male competitors.

Point Descriptions – Takedowns receive an immediate 2 Points (see below for a detailed description of takedowns). All other point situations require a full 3 second count to receive points. Example – The Referee will non-verbally count “One,” “Two,” “Three.” When the Referee is about to count “Four” to himself, Points will be awarded for that particular situation. Advantages will be awarded in situations where the full 3 second counts are not achieved.

Take Downs:

Any kind of knocking an opponent to their back or side will result in an immediate 2 Points. This is the only way to receive immediate points in BJJ. All other point situations need a full 3 second control counted to receive points.

Observation 1 – If a competitor has one knee on the ground and is taken down, the competitor who applied the takedown will receive 2 Points as long as he had both feet on the ground.
Observation 2 – If a competitor has two knees on the ground and is taken down, the competitor who applied the takedown will receive an Advantage, only if the side mount is achieved and maintained for 3 full seconds.
Observation 3 – When a competitor attempts a double / single leg takedown and the opponent sits on the floor and executes a sweep, the competitor executing the sweep receives 2 Points while the takedown receives No Points.
Observation 4 – If a competitor attempts any takedown (other than a double / single leg takedown) and the opponent sits on the floor and executes a sweep, both competitors will receive 2 Points (both the takedown and sweep receive the 2 Points).
Observation 5 – In a situation where two competitors start from the ground, scramble, stand up with their grips unchanged, a takedown is executed by one competitor, no Points will be awarded. Note: A takedown can never start from the ground under BJJ Rules.
Observation 6 – A Takedown that is applied that is immediately reversed by the other competitor will result in 2 Points awarded for the Takedown, and an Advantage awarded for the Reversal. Example: Competitor A executes a hip toss Takedown. Immediately upon touching the mat, Competitor B continues the momentum of the Takedown and reverses the position to end up in any top controlled position. The result is Competitor A receives an immediate 2 Points for the Takedown and Competitor B receives an Advantage for the Reversal.

Note: The above example is the ONLY time in BJJ Gi competition that an Advantage is awarded for a Reversal.

Sweeps:

When a competitor on the bottom of any guard is able to reverse the position and end up on top of his opponent, 2 Points are awarded. Note: Points are not awarded if the competitor is not facing his opponent. Example – A competitor executes an Omoplata Sweep from the bottom of guard, the competitor must face his opponent to begin the full 3 second count for 2 Points. If a competitor is facing his opponent’s legs, the sweep count will not begin until he faces the direction of the body or head of his opponent and establishes control.

Observation 1 – A sweep is by definition only applicable if started in a guard position. A reversal is executed from positions other than the guard and receives No Points.
Observation 2 – When a competitor advances from a guard to the back of his opponent (opponent is still on knees), the competitor will receive 2 Points for the sweep.
Observation 3 – When a competitor attempts a sweep, both athletes stand up, the grips do not change and the competitor executes a takedown, 2 Points will be awarded for the sweep once 3 seconds of control have been established.

Knee on Stomach:

When a competitor establishes his knee across an opponent’s stomach, with the other foot on the ground, he will receive 2 Points.

Observation 1 – The competitor must have one knee on the stomach, the other knee off the ground (foot on the ground) and must be facing his opponents head to receive points.
Observation 2 – If an opponent is turned away from the competitor applying the knee on stomach, there will be No Points awarded (an Advantage would be awarded).

Passing the Guard:

When a competitor can successfully pass an opponents guard, control a new position (mount, side mount, knee on stomach, north/south) for 3 seconds, the competitor will receive 3 Points.

Observation 1 – If while attempting to pass the guard a competitor goes directly to his opponents back, No Points are awarded for the guard pass. In some situations, an Advantage may be awarded for the guard pass. If the back grab is controlled for the full 3 second count, 4 Points will be awarded for the back grab.

Mount:

When a competitor successfully “sits” on top of his opponent’s torso for a full 3 second count, he will be awarded 4 Points.

Observation 1 – The opponent can be lying on his back, side or stomach to receive 4 Points for the mount position.
Observation 2 – A triangle choke attempt from the guard that ends in a sweep to the mount position will receive No Points (for the mount). However, Sweep Points and a possible Advantage (for the triangle choke) may be awarded for this situation.
Observation 3 – One knee and one foot on the ground will still be considered the mount position. Two feet on the ground is not considered the mount.
Observation 4 – The mount must face the opponents head to receive 4 points.
Observation 5 – The competitor in the mounted position can have one knee over his opponents arm, but never both to receive mount points.

Back w/ Hooks:

When a competitor can control an opponent’s back, with both feet positioned on the inner thighs, the competitor will receive 4 Points.

Observation 1 – A body triangle from the back and crossing the legs around the waist will not receive points for the back grab. An Advantage may be awarded for this situation if the back grab position is never properly established.
Observation 2 – A competitor may have one leg over an opponents arm (while still maintaining both feet on the inner thigh) and receive 4 Points for the back grab.

Note on Points:

If a serious submission attempt is stopped by the Referee out of bounds, the athletes will start in the center of the ring standing and 2 Points will be awarded to the competitor who had the submission attempt. A submission attempt can NEVER be recreated in the center of the ring after being stopped out of bounds.
A competitor has a single leg takedown attempt; the opponent turns (on one leg) and flees the match boundaries, 2 Points will be awarded for the takedown attempt.

A submission attempt is made, the competitor caught in the submission flees the ring boundaries to avoid the submission (in a manner that does not coincide with the proper escape method of that particular submission), the result will be Disqualification. Example 1 – A straight armbar is applied from the bottom guard position. The competitor backs up and drags his opponent out of bounds to avoid the submission – Disqualification. Example 2 – A competitor applies a toe hold submission. The opponent rolls in the proper escape direction (and happens to roll out of bounds) to avoid submission – 2 Points are awarded for the submission attempt and the competitors will restart standing in the center of the match boundaries.

Accumulation of Points may take place during a match. Example – A competitor passing the guard straight into the mount will receive 3 Points for the guard pass and 4 Points for the mount (after the position is controlled for the full 3 seconds).
Advantages: Advantages will be awarded during the following situations:

A competitor almost completes a takedown. The other competitor has a visible loss of balance, falling to his knee or rear end.
Anytime a competitor has dominant control of his opponent from the top of half guard.
Anytime there is a possibility to receive points, but the position was not maintained for the full 3 second count. Example – Knee on stomach was held for 2 seconds and then removed. An Advantage would be awarded for the knee on stomach.
When a competitor applies a submission and the Referee feels the submission nearly finished the match, an Advantage may be awarded.
Accumulative Advantages may occur. Example – When a competitor passes the guard, straight to the mount position and the opponent defends the position returning the guard. One Advantage is awarded for the guard pass, and another Advantage is awarded for the mount position.

Penalties:

First Offense – Verbal Warning.
Second Offense – Results in opponent receiving an Advantage.
Third Offense – Results in opponent receiving 2 Points. Note: If the penalty is a third offense of stalling, the match will restart in the standing position (center of the match boundaries), and 2 Points will be awarded. If the third penalty offense is anything other than stalling, 2 Points will be awarded and the match will continue without disruption.
Fourth Offense – Results in Disqualification.

Examples of Penalties:

A competitor can only kneel to one knee after taking hold of his opponents Gi.
Voluntarily removing the Gi top to avoid the opponent taking hold of the lapels while attempting takedowns.
Stalling (every 20 seconds the competitor can receive an additional penalty if stalling continues).
Sitting down to “pull” guard without a grip on the Gi.
Purposely avoiding the match by fleeing to the furthest extremities of the boundaries.
Placing fingers inside the sleeves or pant legs of the opponents Gi. Note: Placing your fingers inside your own sleeves and pant legs is permitted. Example – Ezekiel Gi Choke.
Standing from an opponents guard and taking 2 or more steps back in an attempt to make the opponent stand. Note: One step can be taken back and infinite side / circle steps can be taken, but backing out of the guard (2 or more steps) is a penalty.

Observation 1 – Penalties are accumulative. Example – A competitor puts his fingers in his opponents sleeve and later backs out of the guard (2 or more steps). A verbal warning is issued for the first penalty and an Advantage is awarded to the other competitor for the second penalty.
Observation 2 – Stalling penalties are accumulated separately from the other possible penalties. Stalling penalties are accumulative with other stalling penalties. Example – A competitor receives penalties such as in Observation 1, and then receives a penalty for stalling; the stalling penalty is considered the first verbal penalty received for stalling. An additional stalling penalty will result in an Advantage for the other competitor.
Observation 3 – One of the competitors has received 2 penalties that resulted in an Advantage for his opponent. A match time duration ends and both competitors have the same Points / Advantages. The competitor that did not receive any penalties will win the match even though the scoreboard will show a tie has taken place.

NO-GI GRAPPLING RULES

No-Gi Point Definitions and Descriptions

Take Down Points:

In awarding two points, the referee is directed to look for the following:

The player must initiate the takedown;
The initiating player must exhibit restraining control;
The initiating player must be on top (higher than the bottom player).

If a player fails to execute a full and strong takedown as defined above, one point can be awarded.

Observations 1: If you snap the other player down and he ends up on all fours, in order to receive two points, you must come around and control him from the back.
Observation 2: If you snap the other player down and he posts on his hands, no points are awarded. If you initiate a snapdown (not a situation where he shoots in) and he ends up on all fours with you controlling from his top, one point will be awarded.
Observation 3: If you take the other player down by jumping on their back and end up in Back Mount facing up, you are awarded two points for the takedown. You also receive two more Mount points.
Observation 4: If you execute a hip throw and end up on bottom, only one takedown point is awarded. If the other player ends up in side control or mount, two points are awarded for the control (but not for the reversal/takedown). If the player taken down uses his guard to sweep the other player over, two points will be awarded for the sweep.
Observation 5: A player can initiate a takedown as a counter to an already initiated takedown. Being the first to initiate a takedown does not guarantee that only the originally initiating player can get two points.
Observation 6: A full “Ippon” hip throw where the initiating player ends standing while the other player is flat on his back or side is not awarded two points (in Sambo or Judo it would be match ending) as no control is established. In this situation, one point is generally awarded.
Observation 7: In order to achieve Restraining Control, you have to achieve a position for a sufficient duration to initiate passing guard, to further control, to initiate a submission attempt, or to otherwise further your game. This is generally after one or two seconds.
Observation 8: Taking a player down and letting him up, only to take him down again will not result in further takedown points.
Observation 9: If the bottom player initiates the stand up, and then is taken down again, two further points can be awarded. The player who stood up must stand for long enough and be in a position where there is a scoring opportunity. Popping up momentarily only to be immediately taken down again is awarded 1 point.
Observation 10: Purposefully going out of bounds to avoid a takedown will result in the player initiating the takedown receiving two points.
Observation 11: If one player has the other in a position from which a takedown is inevitable and the match is stopped for going out of bounds, two points can be awarded to the initiating player without the takedown having take place.
Observation 12: The player taken down must be on both feet. The player initiating the takedown can be on both feet, both knees, or one foot and one knee.
Observation 13: It is not permitted to pull guard, or “butt flop” without first making contact with the opponent. Sitting down without contact is conceding the takedown, and results in one point being awarded to the standing player.

Sweep Points:

When a competitor on the bottom of any guard is able to reverse the position and end up on top of his opponent, 2 Points are awarded.

Observation 1: A sweep is by definition only applicable if started in any type of guard position. A reversal is executed from positions other than the guard and receives no points. However, if a reversal ends up with the top player in some form of side control, then two points are awarded. The 2 points however are awarded for the side control, and not for the reversal.
Observation 2: When a competitor advances from a guard to the back of his opponent (opponent is still on knees), the competitor will receive two points. However, the two points are awarded not for the sweep, but for the Mount.
Observation 3: If the player executing a successful sweep ends up in Mount or Side Control, a further two points are awarded for position.
Observation 4: Turtle Guard is not recognized as a form of Guard. However, if a player starts in a form of Guard and then aggressively initiates turtle position (not in response to a pass) and in one continuous motion ends up on top, a two point sweep can be awarded.

Side Control Points:

Side Control is any secure form of top control (except for the various Mount variations) that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short as a second, depending upon the pace of the match. The most high percentage forms of control include Cross Side, Head and Arm, Knee on Stomach, North/South. We also recognizes a secure Top Turtle (knee in tight, far one on one) as a form of Side Control.

Observation 1: No points are awarded when a player transitions between one form of side control and another. For example, if you have Side Control and then Knee on Stomach, no additional points are awarded.
Observation 2: more points are awarded when a player moves from side control to any of the forms of Mount.
Observation 3: No points are awarded for escapes. This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position.
Observation 4: In order for Side Control points to be awarded, the top player must be completely past the legs.
Observation 5: The bottom player does not necessarily need to have his shoulders pinned to the ground in order for points to be awarded.

Mount Points:

When a competitor successfully maintains any of the Mount positions for a length of time and of a form sufficient to allow a submission attempt, two points will be awarded.

Observation 1: We recognize several variations of Mount including Mount, Back Mount, Back Grab, Back Figure Four, Back Scissor, and Reverse Mount (top player facing towards the legs).
Observation 2: The opponent can be lying on his back, side or stomach to receive two Points for the mount position.
Observation 3: One knee and one foot on the ground will still be considered the mount position. Two feet on the ground is not considered the mount.
Observation 4: The competitor in the (front) mounted position can have one knee over his opponents arm, but never both to receive mount points.
Observation 5: The competitor in the Reverse Mount can have both feet down, both knees down, or one knee and one foot. The bottom player can be facing up or sideways.
Observation 6: Reverse Mount where the bottom player is facing down (Boston Crab) is not awarded Mount points.
Observation 7: A triangle choke attempt from the guard that ends in a sweep to the mount position will not receive any points (for the mount). However, sweep points may be awarded for this situation, as well as submission attempt points.
Observation 8: When a competitor can control an opponent’s back, with both feet positioned on the inner thighs Back Grab has will be recognized. One leg can be hooked into the leg, and one can be hooked over the arm on the opposite side.
Observation 9: With one exception (see Observation 10) only two points are given for moving between any of the various Mount positions. For example, moving from Back Mount to Back Grab, or from Front Mount to Reverse Mount, does not result in a further two points being awarded.
Observation 10: Moving from (Front) Mount to Back Grab will result in a further two points being awarded.
Observation 11: Moving from Mount to Side Control does not result in a further two points, as it is moving from a superior to an inferior position

Submission Points:

Two points are awarded for a full and strong Submission Attempt. A Submission is recognized as full and strong when is one or more of the following occurs:
The finish in question is not a low percentage submission (wrist lock, body scissor, etc);
The defender is ‘In Danger’ – the finish has the potential for completion (if a kneebar the hips have to be placed correctly, if a choke the neck must have been reached, etc.);
The opponent takes time to escape;
Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture.

One point is awarded for a Submission Attempt that is significant but does not meet the above criteria.

In a situation that is less than full and strong, referees are directed to award one point as soon as they see it, in order to encourage an aggressive style of play. If the submission in question later proves to be full and strong, an additional point can be awarded.

Observation 1: Submissions must be applied in order to get a submission, and not in order to injure the joint.
Observation 2: Chaining full and strong submission attempts will result in points being awarded for each different submission.

Determining a Tie

No Advantages are awarded in No Gi. However, as in BJJ Gi, in the event of a tie judges will use significant action to determine a winner.

Judges will first consider initiation and aggression. The ref is directed to consider who made the greatest successful effort to attack and control? In practice, this is most commonly attempting takedowns, and attempting submissions.

In the event that players are equal in terms of Initiation and Aggression, judges will determine a tie by considering who skillfully controlled the Pace, Place, and Position on the mat, in order to ultimately set up an eventual submission.

Pace is which Grappler determined the tempo of the match.
Place is which Grappler dictated where on the mat the match took place. This is most commonly seen when one player moves forward while the other circles or backs away.
Position is which Grappler successfully initiated specific tie ups and other action.

If they are still equal, Judges will give the decision to the player with less warnings or cautions.

Last, in the absence of any warnings or cautions, the edge shall be given to the fighter who better exemplifies the sport as an exciting, colorful, viable contest.

If the players are still equal, then an overtime period can be called for. Please note that this should be a very unusual occurrence, and is in essence a failure on the part of the ref to determine a winner.

N0-Gi Division Time Limits

All Kids and Teens Novice, Beginner and Intermediate divisions are 3 minutes in length.
All Kids and Teens Advanced /Expert divisions are 4 minutes in length.

 Adult Novice and Beginner, All Masters, Directors, and Executives divisions are 4 minutes in length.
Adult Intermediate divisions are 5 minutes in length.
Adult Advanced/Expert divisions are 6 minutes in length.

NO-GI POINT SCORING SYSTEM

No-Gi Points are awarded for the following:

Takedowns: 2 Points
Sweeps: 2 Points
Side Control: 2 Points
Mount: 2 Points
Submission Attempt: 1 or 2 Points (Referee’s Descretion)

If the Takedown or Submission Attempt is not decisive, full, and strong, one point can be awarded by the referee.

More information on scoring can be found under the No-Gi Grappling Rules section of this page.

ILLEGAL TECHNIQUES

N0-Gi Division Illegal Techniques

All Adult Divisions (Male and Female, Adult, Masters, Executive, and Directors)

This tournament is open to athletes from all forms or grappling, and discriminates against none. All submission holds are legal. Neck cranks and all leg locks including inside heel hooks, outside heel hooks, and knee slices are permitted. Bicep slices and wrist locks are permitted.
No scissors takedowns are permitted, unless a hand is first placed on the mat.
No slamming from the guard or to escape submission.
No slamming is allowed in takedowns. In determining whether or not a takedown was a slam, referees will consider whether the intention was to hurt the opponent.
Submissions must be applied in order to get a submission, and not in order to injure the joint.
No strikes of any kind are allowed to any part of the body or head, by any part of the body or head.
No clutching of the windpipe is permitted
No pressure of any type is allowed to the eyes. Explicitly, no fingers, chin, palm heel, etc are allowed to press on the eye.
No pressure of any type is allowed to the groin, unless it is an inevitable and unintended result of a legitimate technique.
No pushing palm or elbow directly into nose.
No striking of any kind including: shoulder, headbutts, punches, elbows, knees, kicks etc.
No fish Hooking is permitted.
No biting is permitted. A player defending against a rear naked choke.
No spiking an opponent on his/her head.
No Small Joint Manipulation is permitted. No pulling a thumb or less than three fingers is permitted.
No pulling hair.
No pinching, twisting of skin.
No putting a finger into any orifice.
No Interference by a corner with any official or fighter.
No attacking an opponent in any of these circumstances:
1. Before the fight has started
2. After the fight has ended
3. During a rest period between rounds
4. When an opponent is being looked at by the medic or any other official
No spitting while on the mat is permitted.
No swearing is allowed by a player in the arena.
Throwing an opponent off the mat.
No unsportsmanlike conduct.
Hygiene Rule: All competitors must wear a clean competition uniform (gi, shorts, shirt, etc.). If a referee feels this criteria has not been met they will not allow the competitor to compete.
At a minimum a groin protector, mouthpiece, and shorts with a drawstring must be worn, no pockets on the shorts.
Wrestling/Martial Arts shoes are allowed.
Excessive taping of hands, wrists and feet are not allowed.
Knee braces cannot have a solid portion that could result in injury.
No stalling is permitted.
No going out of bounds to avoid a submission. It is not possible to restart players in a near submission position, so referees are directed to allow the contest to continue if the out of bounds was inadvertent. Purposefully exiting the ring to avoid a submission will results in disqualification.
No going out of bounds to avoid a takedown. Purposefully going out of bounds to avoid a takedown will result in the player initiating the takedown receiving two points.
In addition to all forbidden techniques above for adults, the further restrictions below also apply to children.

Kids and Teens No-Gi Competitors

No neck cranks or cervical locks are permitted. Pulling the head down on triangle chokes is allowed. Guillotines are permitted. Many other techniques including Ezekiel chokes, and Scarf Hold can be done in such a way that the neck is cranked; this is not permitted. If the Exekiel Choke, Scarf Hold, etc is done in such a way that the neck is not cranked, then it is permitted.
No mata leo (rear naked) is allowed from Mount. It is allowed from Back Mount.
No squeezing the legs around an opponent’s torso (from guard, back, or side) as a submission.
No twisting leg locks are permitted. Explicitly, all heel hooks and toes holds are forbidden. In the case of a straight ankle lock, there can be no rolling or reaping. The players outside leg cannot come across past the hip.
No wrist locks, not calf crush, no bicep slice.
No scissor takedown is permitted, whether a hand is on the ground or not.

Observations on grabbing Clothing:

Observation 1: The opponents shorts, rash guard or T-shirt may NOT be grabbed under any circumstances. Grabbing an opponent’s attire will result in a Penalty (verbal and then points given to opponent for additional penalties assessed).
Observation 2: The only time it is permissible to grab your own shorts is to defend a submission attempt. For instance, your opponent is attempting a Kumura shoulder lock, you may grab your own shorts or pants to prevent the submission. Note: You are never allowed to grab your own T-shirt or rash guard to defend a submission attempt.
Observation 3: Some players feel there is an advantage to wearing gi pants or sweat pants that extend below the knee. Those players electing to wear full length pants that go below the knee should understand that the pants can be grabbed by the other player, to takedown, to pin, etc

Stalling:

Observation 5: If there is stalling on the ground, the referee has the right to restart the match standing, in addition to the other penalty actions defined elsewhere.
Observation 6: If no take down occurs, fighters may be re-started from the Guard Position. The referee will flip a coin to determine who takes the top & bottom position.
Observation 7: Athletes must be present when called to the ring. Failure to show when called will result in the opponent being awarded two points.

Penalties:

Referees have three options:
Verbal Warning
Point Deduction
Disqualification from contest
Disqualification from event (competitor cannot continue on in another division)

The usual process with ordinary, unintentional fouls is:
1. First Offense – Verbal Warning
2. Second Offense – Verbal Warning
3. Third Offense – Results in opponent receiving 1 Point.
4. Fourth Offense – Results in opponent receiving an additional Point.
5. Fifth Offense – Results in Disqualification.

The referee is not bound to go through the five step process above. Depending upon the severity of the infraction, there can be an immediate points deduction, or immediate disqualification.

The most common grounds for immediate disqualification are:
Flagrant disrespect to a referee or opponent (swearing, shoving, etc);
Intention striking:
Intentional slamming;
Refusing to release a submission after a tapout.

GI Illegal Techniques and Penalties

Penalties:

First Offense – Verbal Warning.
Second Offense – Results in opponent receiving an Advantage.
Third Offense – Results in opponent receiving 2 Points. Note: If the penalty is a third offense of stalling, the match will restart in the standing position (center of the match boundaries), and 2 Points will be awarded. If the third penalty offense is anything other than stalling, 2 Points will be awarded and the match will continue without disruption.
Fourth Offense – Results in Disqualification.

Examples of Penalties:

A competitor can only kneel to one knee after taking hold of his opponents Gi.
Voluntarily removing the Gi top to avoid the opponent taking hold of the lapels while attempting takedowns.
Stalling (every 20 seconds the competitor can receive an additional penalty if stalling continues).
Sitting down to “pull” guard without a grip on the Gi.
Purposely avoiding the match by fleeing to the furthest extremities of the boundaries.
Placing fingers inside the sleeves or pant legs of the opponents Gi. Note: Placing your fingers inside your own sleeves and pant legs is permitted. Example – Ezekiel Gi Choke.
Standing from an opponents guard and taking 2 or more steps back in an attempt to make the opponent stand. Note: One step can be taken back and infinite side / circle steps can be taken, but backing out of the guard (2 or more steps) is a penalty.

Observation 1 – Penalties are accumulative. Example – A competitor puts his fingers in his opponents sleeve and later backs out of the guard (2 or more steps). A verbal warning is issued for the first penalty and an Advantage is awarded to the other competitor for the second penalty.
Observation 2 – Stalling penalties are accumulated separately from the other possible penalties. Stalling penalties are accumulative with other stalling penalties. Example – A competitor receives penalties such as in Observation 1, and then receives a penalty for stalling; the stalling penalty is considered the first verbal penalty received for stalling. An additional stalling penalty will result in an Advantage for the other competitor.
Observation 3 – One of the competitors has received 2 penalties that resulted in an Advantage for his opponent. A match time duration ends and both competitors have the same Points / Advantages. The competitor that did not receive any penalties will win the match even though the scoreboard will show a tie has taken place.

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